Major Halo tournaments struggle to attract viewers, and the events themselves are few and far between. So what happened? Competitive Halo fans will point to the Halo: Reach and Halo 4 as the cause of the decline of Halo esports. But is it really? Or is there something else they aren't seeing?
Halo: Reach is a first-person shooter developed by Bungie and published by Microsoft Game Studios for the Xbox 360. It serves as a prequel for Halo: Combat Evolved, and replaces Halo 3 as the competitive Halo game. It was released on September 14, 2010.
The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players assume the role of Noble Six, a supersoldier engaged in combat with an alien collective known as the Covenant. Gameplay is more similar to Halo: Combat Evolved than later games in the series.
Halo: Reach, along with much of competitive Halo's history, has usually been associated with Major League Gaming. The MLG Pro Circuit was where the best Halo players competed, and professional Halo players were considered to be "MLG pros".
Largest Prize Pools
|Player ID||Player Name||Total (Game)|
|7.||Royal 2||Mathew Fiorante||$27,125.00|
|19.||Cloud||Scott Holste Jr.||$15,800.00|
|Location||Prize Money||% of Total|
|» Halo 5: Guardians||-$6,249,391.00|
|» Call of Duty: Advanced Warfare||-$1,786,718.96|
|» Halo 3||-$1,335,989.43|
|» Call of Duty: Ghosts||-$772,095.28|
|» Halo 2||-$667,272.50|
|» Call of Duty: Black Ops 2||-$645,049.28|
|» Call of Duty: Modern Warfare 3||-$312,385.69|
|» Halo 4||+$391,341.21|
|» Call of Duty 4: Modern Warfare||+$401,758.50|
|Country Name||Prize Money|