Major Halo tournaments struggle to attract viewers, and the events themselves are few and far between. So what happened? Competitive Halo fans will point to the Halo: Reach and Halo 4 as the cause of the decline of Halo esports. But is it really? Or is there something else they aren't seeing?
Halo: Combat Evolved
Halo: Combat Evolved is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. This is the first game of the Halo franchise. It was released on November 15, 2001 as a launch title for the original Xbox game console, and is considered the "killer app" for the platform. The game features vehicles, ranging from armored jeeps and tanks to alien hovercraft and aircraft, many of which can be controlled by the player. It was used for competitive play until it was replaced by Halo 2 at the end of 2004.
Because Halo was released before Xbox Live, online multiplayer games were not officially supported. The game instead uses LAN and split-screen features to support a maximum of 16 players. This setup was a first for a console game. As Halo lacks artificially intelligent game bots, the 16-player limit was usually met at LAN parties. Halo's multiplayer components were generally well-received by critics and is widely considered one of the best multiplayer games of all time.
Largest Prize Pools
|Player ID||Player Name||Total (Game)|
|Location||Prize Money||% of Total|
|» Halo 3||-$1,868,798.40|
|» Halo 2||-$1,190,081.47|
|» Quake III Arena||-$839,525.44|
|» Halo: Reach||-$472,808.97|
|» Halo 2 Anniversary||-$169,424.05|
|» Halo 4||-$131,467.76|
|Country Name||Prize Money|