Tang "huanfeng" Huan Feng - League of Legends Player


Name:
Tang, Huan Feng
(唐焕峰)
Date of Birth:
<unknown>
China
China
World Ranking:
#1574
Country Ranking:
#216

Total Prize Money Earned:
$103,577.94 From 4 Tournaments
Alternate IDs:
huanfeng




Tang "huanfeng" Huan Feng is a Chinese League of Legends player.

Earnings By Year

Total ResultsOnline ResultsOffline/LAN Results
2020$93,258.69290.04%|$0.0000.00%|$93,258.69290.04%
2019$10,319.2529.96%|$0.0000.00%|$10,319.2529.96%

Earnings By Game

Total ResultsOnline ResultsOffline/LAN Results
League of Legends$103,577.944100.00%|$0.0000.00%|$103,577.944100.00%

Earnings By Team

Total ResultsOnline ResultsOffline/LAN Results
League of Legends (iG.Young)$10,319.2529.96%|$0.0000.00%|$10,319.2529.96%
Suning$93,258.69290.04%|$0.0000.00%|$93,258.69290.04%

Highest Prize Money Won

1.2020-10-312ndTeam-based Tournament » LoL 2020 World Championship$78,750.00League of Legends
2.2020-08-273rdTeam-based Tournament » LPL Summer 2020$14,508.69League of Legends
3.2019-09-221stTeam-based Tournament » LDL Summer 2019$9,159.25League of Legends
4.2019-05-264thTeam-based Tournament » National Electronic Sports Tournament 2019$1,160.00League of Legends

Top Placements

Champion
Runner-up
3rd/Semis
1 Tournament
1 Tournament
1 Tournament


Other Statistics

Overall Ranking

huanfeng is presently ranked #1574 in highest overall earnings, and #216 in highest earnings for players from China.


Largest Prize from a Single Tournament

Out of the 4 tournaments awarding cash prizes that huanfeng had competed in, the largest amount was $78,750.00 from LoL 2020 World Championship on October 31, 2020. His 2nd place finish makes up 76.03% of his total prize money won.


$100,000 Milestone

huanfeng obtained $100,000 in total prize money earned on October 31, 2020 with a $78,750.00 cash prize from his 2nd place finish at LoL 2020 World Championship. Prize money from 4 tournaments got him to that point.



References


No external sources of information are cited for the player. See tournament references for sources.